Quick reference | Quick answer |
---|---|
Code: | SSR |
Control: | Tethered |
Open to: | All up to Grade 12 entered in Super Scramble for their first time and using tracked robots constructed with parts in the MRG Super Scramble kit only (i.e. TamiyaTracks, Tamiya gear box and MRG controller) |
Max Robot Size: | Max 170 mm high Ball receiver must be no more than 14cm from the rear of the robot. |
Weight Limit: | Under 750 grams |
Playing field: | The side walls are white and each end is identified as red or blue. |
Playing Field Finish: | Matt White Melamine finish with nominal 19 mm wide black stripe (electrical tape). Note: That in places where the line changes direction, the width of the stripe may vary between 1 and 36mm wide. |
Playing Field Surface: | Convoluted, comprising areas of steps, slopes, trenches, sand, ball bearings, marbles and tumbled dowels. Steps and trenches will have no more than a 2cm rise and 5cm run. Slopes will be no more than 1:3. |
Competition Procedure
“Super Scramble” requires your robot to accept a payload of one 1” steel ball
bearing and deliver this payload to the other end of the playing field crossing
uneven terrain. At the judge’s instruction, the robots are placed at opposite ends of the playing field in a position to accept the payload from the ball drop.
Contestants will position themselves one on each side of the playing field and will try not to hinder their opponent. When both contestants are ready, the judge will signal the start of the two minute bout and the ball drop into the robot. A team may halt the start, just once, no later than 10 seconds after the start. This allows for last moment emergencies like forgetting to plug in a battery.
The team must complete any repairs and be ready to compete within one minute or forfeit the bout. If robot tethers become tangled, both contestants will stop their robot’s progress to allow the controllers to be passed through until the tethers are free at which point the competition may resume.
The first robot to have reached with ball intact, and touched any part of the gate at the opposite end from which it started will be considered the winner of that bout and will be indicated by the flashing lights above the gate.
Bumping of the opposing robot is allowed, however intentional blocking is not
allowed.
Robot Specifications
Maximum height of 170mm. to pass under “Ball Drop”.
Any robot found losing its body parts will also lose the match except for screws or nuts of no more than 1cm3.
Restrictions
Power may be contained within the hand controller; but to a maximum 6 volts.
No Fuel Cells allowed.
Lithium Ion, Lithium Polymer may be used under strict conditions (see MRG
General Rules p3).
Robot Identification
The MRG identification sticker(s) (as supplied while registering in the contest)
must be easily readable on the robot’s body while the robot is in competition.
End of the Game
The match ends when the winning robot wins 2 of 3 rounds.
MRG General Rules
Failure to follow the MRG General Rules may result in the following:
- Warning being issued.
- Disqualification and loss of round or match.
- Disqualification from competition and or event